Timm Johnson

About Me

Independent game developer with 4 years industry experience with Unreal Engine.

Current Projects

- Unreal Engine Marketplace Plugins & Content
- DRIFT BOOM BOOM Top-Down Combat Racing Game
- Open for Work on Part Time / Short Term Contracts

Key Experience

- Unreal Engine Blueprinting
- Unreal Engine C++
- XR Development
- Unreal UMG (UI Programming)
- Scalable Software Architecting
- Unity Engine (Intermediate)

Areas of Interest

- Level Design / Scripting
- Narrative & Game Design
- Audio Design / Procedural Audio

Social Media

Selected Experience

Virtual Heroes
Serious Games Developer

Full-Time Programmer using Unreal Engine, C++

Virtual Heroes, a division of Applied Research Associates, uses Unreal Engine to develop serious games (training games) and simulations.
Projects are mostly military and medical.

  • Built and debugged systems for our various projects, including VR & Multiplayer projects
  • Gave in-person VR demos & presentations for clients
  • maintain and integrate cross-project plugin code

Project Highlight: VTAK

VTAK is the 3D and VR implementation of TAK. Basically a soldier or emergency worker can use it to import terrain of a real-world location, walk around the location at 1:1 scale, plan a mission, and monitor the mission in real-time from a virtual command center. It syncs up with GPS-tracked phones and other devices in the real world in real-time.

Some of my contributions to VTAK and VTAK-adjacent projects:

  • Overhauled the User Interface to give it full feature parity across VR and Non-VR modes
  • Helped design and implement a multiplayer-like mode
  • Overhauled VR Keyboard based on user testing
  • Faithfully recreated UI of real digital devices, then implemented "physical" button interactions for them in VR.
  • Developed an inventory system that works across VR and Desktop

Game Programming Intern

Survios develops VR Games using the Unreal Engine.

Aside from oversight and guidance, Survios interns are treated like their other developers.

"MU Skyview" AR Map

Grant Project for Marshall University

An augmented reality map of Marshall University. If user is on-campus, it will highlight their current location. Its main goal is to give new students and visitors a better understanding of the campus layout by showing it to them in a 3D and interactive format.

  • Developed under a grant from the Marshall University Research Corporation.
  • Available on Google Play as of 2019.
  • This project was based on a virtual Marshall University project made in Unreal the previous year by Cameron Asbury and myself.
  • Most of the buildings were originally modeled by "sintusha" on the 3d Warehouse. I modeled the rest using a drone to create photogrammetry.

Marshall University

Class of 2019
B.S. in CIT, Area of Emphasis in Game Design & Development

Learned C++, C#, Unity, Unreal and a smattering of other things. GPA 3.9

  • President of the game development club. Set up game jams, "Dev Talks" and weekly meetings.
  • Minor in Digital Humanities
  • Certificate in Information Assurance

With each game I work on I want to leave the player with something positive or useful.
Games should be a tool for improving people's lives.


Quests, qualms, or quips? Find me in all the places.
Discord: sonictimm#5957


Twitter, LinkedIn, Github
Browse itch.io for more small and student projects